Wednesday, September 12, 2012

League Sign Up Info

He're how you sign up for the Village Vanguard Kommander League:

Send an email to villagevanguardgamingclub@gmail.com.  Tell us your first and last name, the faction you will be playing, and how you would like to pay.

We will accept payment in cash, or via Paypal.  Details on using either of these methods will be emailed to you.

Please note that the Village Vanguard does not profit from running events, and all money paid to participate goes right into support for the league.  

Monday, September 10, 2012

Village Vanguard Grand Master League Rules



The Village Vanguard Grand Master League
A Warmachine/ Hordes Slow Growth League

League Start: 10/14/12
League End:   11/10/12
Price: $10.00

The league runs 8 weeks, each week running from Sunday- Saturday.

All players must sign up and pay before the start of the league.  No late entries will be accepted.

All games must be played at Village Games.  Games can be played on any day.  After a game is completed both players must fill out and sign a League Match Report and place this report in the League box at the front of the store.

For a game to count it must be played against another person participating in the League.  Both players must be using armies appropriate for the current week.

Painting will be judged and recorded on Tuesdays, and on Saturday, 11/10/12, at Village Games during business hours.  Painting can be judged at other times as well so long as Hobby Judges are available.  A list of Hobby Judges will be posted on the Village Vanguard Grand Master League blog.  Hobby Judges may also participate in the League but may not judge their own painting.  Players will fill out and sign a League Hobby Report.  The Hobby Judge will make sure the models listed on the report meet the painting criteria and sign if they do.    The player will then place the report in the League box at the front of the store.

Models painted before the starting day of the league cannot be counted for Hobby Points.  Anyone found not honoring this rule will forfeit their entry fee and not be allowed to participate.  It is cheating, and it violates the spirit of the League. 

The League Administrator will tally scores weekly and distribute badges as they become available and as players and the League Administrator are both present at Village Games.

Village Games has a limited amount of felt terrain available.  Some players may make personal terrain available to others.  It is encouraged that all players bring a few pieces of terrain.  A good table can be set up if both players provide a little.

Information and current standings can be found at: http://villagevanguardgrandmasterleague.blogspot.com/

Below is the remainder of the League rules.  These rules are a modified version of the official Privateer Press Journeyman League rules.  All rules changes are marked with red text.  The original rules are available from www.privateerpress.comPrivateer Press®, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Retribution of Scyrah, HORDES, Circle Orboros, Legion of Everblight, Skorne, Trollbloods, warcaster, warjack, warbeast, and all associated logos and slogans are trademarks of Privateer Press, Inc.  Used without permission.  No challenge to the ownership implied or intended.
Overview
Over the course of eight weeks, players compete for prizes by earning league points. There are four types of league points: Game Points, Hobby Points, Achievement Points and League Points. Game Points are earned for playing against other players in the league using that week’s rules, Hobby Points are earned for painting models, Achievement Points are earned for meeting special criteria, and League Points are the sum of Game Points, Hobby Points, and Achievement Points.

Each week, rules are set to restrict the size of players’ armies. This will help encourage an environment that is enjoyable for players who may take longer to become accustomed to the high point levels of the games, yet will still provide interest and challenge to veteran players.

Prizes
Patch prizes are awarded for initial participation, continued participation, and championship awards. There are five rank award patches that all players may earn by participating in the league. There are three championship award patches a player may earn if he qualifies.
Championship Awards (one of each per league)
Destroyer Award: Most Game Points
Creator Award: Most Hobby Points
Grand Master Award: Most League Points
Rank Awards (obtainable by all players)
Rank 1: League Entry
Rank 2: 10 League Points
Rank 3: 20 League Points
Rank 4: 30 League Points
Rank 5: 40 League Points
Rank Layout
The awarded rank patches are modular. All players begin with the Rank 1 centerpiece patch and may earn additional chevrons up to Rank 5. Each rank patch is placed below the previous patch in order. Any Championship patches a player wins are placed at the top of their earned ranks, as follows.
Grand Master Award
Championship Award
Championship Award
Centerpiece (Rank 1)
Chevron (Rank 2)
Chevron (Rank 3)
Chevron (Rank 4)
Chevron (Rank 5)

Scoring
Players earn Game Points by playing league format games. Wins are worth 3 points each. Losses and draws are worth 2 points each.

Players earn Hobby Points for painting models in the faction they are playing within the league and any mercenaries/ minions that will work for their faction. These models do not have to be used at any time during a league game. For a painted model to score Hobby Points, it must meet the requirements listed in the Painting Requirements section. Hobby Points are awarded only for models painted during the course of this league. Models painted prior to the start of the league do not count. Use the list below to determine how many Hobby Points a given model/unit is worth.

Small Based Models: 1 point
Medium Based Models: 2 points
Large Based Models: 3 points
Battle Engines: 5 points
Colossals: 8 points

Units that comprise multiple figures are worth Hobby Points corresponding to the base size of each individual model: 3 points for a large-based model, 2 points for medium-based model, and 1 point for small–based model.
Example: The Witch Coven is worth 5 Hobby Points when fully painted: 1 point each for the three small-based Witches and 2 points for the medium-based Egregore.

Players earn Achievement Points for meeting particular goals and benchmarks during game play, painting, or other participation during the league.  The various achievements and their point values are listed below:

#
Description
Points
1
Use 6 different Warcasters/ Warlocks over the course of the League.
1
2
Use only 2 different Warcasters/ Warlocks the entire League
2
3
Field an army of all Warjacks/ Warbeasts
1
4
Field an army with no Warjacks/ Warbeasts
1
5
Field an army of all Warjacks/ Warbeasts at 100 points
2
6
Field an army with no Warjacks/ Warbeasts at 100 points
2
7
Win 3 games by killing the oppossing Warcaster(s)/ Warlock(s)
1
8
Win 3 games by scenario objectives
1
9
Score Hobby Points by painting 4 Warcasters/ Warlocks
1
10
Score Hobby Points by painting 4 Warjacks/ Warbeasts
1
11
Score Hobby Points by painting 15 non Warcaster/ Warlock Warrior models
1
12
Play at least 5 games and lose every game played in the League
1
13
Win 3 games in a row
1
14
Win a game without using a Warcaster/ Warlock Feat.
2
15
Field an army made up entirely of painted models.
2
16
Set up a table of your own terrain and host a game on it.
2
17
Buy your opponent a beverage to enjoy during your game.
1
18
Use a piece of your own scratch built terrain in a game.
1
19
Win a game on your 2nd turn.
1
20
Play a army containing the contents of your faction's battle box.
1

The Match Reports have areas to record the information pertinent to gaining Achievements.  All Players need to fill out this information on their Match Reports.  When an achievement’s requirements are met the player should record the achievement number next to their name on the Match Report.

Tiebreakers
If two players are tied for most Hobby Points, the player with the most Game Points wins the Creator Award.

If two players are tied for most Game Points, the player with the most Hobby Points wins the Destroyer Award.

If two players are tied for most League Points, the player with the smallest difference between his total Hobby Points and his total Game Points wins the Grand Master Award.

If these tiebreaker conditions still result in a tie the player with the most Achievement Points wins the Grand Master Award.

If these tiebreaker conditions still result in a tie the player with the most Hobby Points wins the Grand Master Award.

If these tiebreaker conditions still result in a tie, the winner of the last game played between the tied players wins the contended award. If these players did not play each other during the course of the league, they do so at this point to determine the winner of the award using the week 6 rules.

League Schedule
A player may paint as many models during a league as he likes. Only models painted in the faction a player originally signed up for in the league, or Mercenaries/ Minions that will work for that faction, will count towards scoring. A player may play as many games during a league as he likes, but he may not score points in a game against an opponent he played in the game directly preceding the current game. For instance: John plays Mike and scores 3 points for winning. Until John plays another player at least once, he cannot gain any more points for playing Mike again. If John only played Mike and Dave during the course of the league, but alternated between the two, all of his matches would count for points.

There are no Battlebox or warcaster restrictions.  Players may use any models and warcasters they wish, so long as they do not exceed the point limit for the current week and are allowed by their chosen faction.  Mercenary and Minions players are not limited to a single charter.  They may switch charters as often as they wish throughout the league.

Games played during the league will follow this schedule:

Week   Points  Warcasters/   Scenario
Warlocks
   1          50           1                Basic Battle (Warmachine Rulebook)
   2          50           1                Gauntlet (SR 2012 Scenario #2)
   3          75           2                Basic Battle (Warmachine Rulebook)
   4          75           2                Destruction (SR 2012 Scenario #6)
   5          75           2                Break the Line (Warmachine Rulebook)
   6          100         2                Basic Battle (Warmachine Rulebook)
   7          100         2                Incursion (SR 2012 Scenario #7)
   8          100         2                Break the Line (Warmachine Rulebook)

Painting Requirements
Painting
For a model to count for hobby points it must be primed, base coated, and painted with a reasonable diversity of color. Individual elements of the miniature must be distinguishable by color or shading. For instance, flesh must be a different color than hair or clothing; metal should be a different color than leather.

NOTE:  Models may be assembled and primed a single color before the start of the league.  This does not count as being painted for purposes of scoring Hobby Points.

Privateer Press Modeling & Painting Policy
All models used in Privateer Press organized play events must be Privateer Press miniatures from the WARMACHINE or HORDES lines. The miniatures must be fully assembled on the appropriately sized bases for which they were designed.  Non–Privateer Press models,
unassembled miniatures, and inappropriately based models are not permitted.

Models that have not yet been released to the general public at the time of the event are not permitted. The Extreme versions of models are acceptable for use in organized play.
Privateer Press encourages players to have a fully painted force on the table. Games with painted armies are more interesting to watch and generally enhance the experience for everyone.


Model Conversion Rules
Playing with a uniquely individualized and painted force is one of the most rewarding aspects of the hobby. Just as with information disclosure and sportsmanship, players are expected to be unambiguous about model representation. The following rules must be adhered to when using converted models in organized play. These rules are meant not to limit a player’s modeling options but rather to allow creativity without generating an environment that could become confusing during game play. At his discretion, an event organizer can make exceptions to these rules to approve any reasonable conversion.

The Miniature
A converted model must contain a majority of parts from the WARMACHINE or HORDES model for which the rules were written. For example, a Testament of Menoth conversion must be composed mostly of parts from the Testament of Menoth model. The end result of any conversion must be something that is clearly identifiable as the intended miniature and that accurately represents its weapons and equipment as listed in its rules. Any conversions must be clearly pointed out to your opponent before the game to avoid confusion.

Swapping Weapons
On warrior models, converting and swapping weapons is acceptable provided the new weapon is the same type as the weapon replaced (for example, swapping one sword for another). Anything relating to a weapon’s specific rules must be maintained to avoid confusion.
Example: A weapon with Chain Weapon must still be modeled as a chain-style weapon, and a weapon’s length must be considered when converting weapons with Reach.
Weapons on warjack and warbeast models cannot be swapped. Because many ’jacks and beasts utilize the same chassis or torso, the weapons are the most identifiable part of the model from across the table. Converting warjacks and warbeasts is still encouraged, but the aesthetics of the weapons must be maintained. Modifying weapons is also permitted, as long as the end result is easily identifiable as the intended warjack’s or warbeast’s proper weapon.

Basing
Miniatures must be on their appropriately sized WARMACHINE or HORDES bases, but players may add scenic details. The base’s edge must always be considered when doing this, as the base itself is used for all measurements. Although scenic elements may overhang the base’s edge, enough of the edge must remain visible that accurate measuring does not become difficult or impossible.